19 Mar 2010 - permalink
David Pell, internet addict and early adopter by his own admission, on how the realtime, social web is effecting us:
And the stream [of updates] creates information equality where it shouldn’t exist. I post happy birthday messages to people I hardly know and then forget Norman’s altogether. When my brain was in charge, it used to make these kinds of value judgments. The stream doesn’t. It just runs and runs.
1 Mar 2010 - permalink
Mindblowing talk by Jesse Schell from Carnegie Mellon University on the future of games and how they will be everywhere. Immensely packed with insights, it is a must watch.
1 Mar 2010 - permalink
Wired’s Steven Levy on Google search:
Every time engineers want to test a tweak, they run the new algorithm on a tiny percentage of random users, letting the rest of the site’s searchers serve as a massive control group. There are so many changes to measure that Google has discarded the traditional scientific nostrum that only one experiment should be conducted at a time. “On most Google queries, you’re actually in multiple control or experimental groups simultaneously,” says search quality engineer Patrick Riley. Then he corrects himself. “Essentially,” he says, “all the queries are involved in some test.” In other words, just about every time you search on Google, you’re a lab rat.
20 Feb 2010 - permalink
New Scientist interview with Jeremy Rifkin on a new model for society based the fact that the human species is social to the core.
A lot of business people would say that you can’t be empathic in the market. But the market is a secondary institution–it’s an extension of culture. The real invisible hand of the market is trust, which is the result of empathic engagement. The only way you can have a market is if you have a shared narrative. The market is not a utilitarian frame of reference, it only exists by the social trust that allows people to engage in anonymous settings and believe that their engagements will be honored. When that trust fails, markets collapse and that’s what is happening now.
Shock full of thought provoking remarks, it’s well worth a read
17 Feb 2010 - permalink
Most software today is very much like an Egyptian pyramid with millions of bricks piled on top of each other, with no structural integrity, but just done by brute force and thousands of slaves. – Alan Kay
17 Feb 2010 - permalink
Kontra:
Google is a $170 billion company. It employs thousands of engineers and developers. It tests, tests, tests, and tests more. In fact, its “designers” once unable to pick a shade of blue tested 41 variations of it. It’s ludicrous to think that the Buzz fiasco was simply a result of under-testing.
4 Feb 2010 - permalink
New Scientist has a fascinating story about the little-known Syringammina fragilissima, a single-celled species that can reach an astonishing 10cm across! Outside the usual definition of a cell, Syringammina contains several nuclei and though speculative, it might feed by farming bacteria inside itself. It really is amazing how life adapts and evolves.
Whatever form or strategy, surviving works.
22 Jan 2010 - permalink
Joel Johnson from Gizmodo nails it:
The fact that Apple does not reveal prototypes but shipping products is the fundamental difference between their entire business strategy and that of the rest of the industry.
A lot of people believe that the idea is what matters to succeed; that the rest is just details. I say ideas are easy. It’s making them real that takes real effort and a whole lot of time.
As Steve Jobs says, real artists ship!
21 Jan 2010 - permalink
‘‘Most people make the mistake of thinking design is what it looks like,’’ says Steve Jobs, Apple’s C.E.O. ‘‘People think it’s this veneer – that the designers are handed this box and told, ‘Make it look good!’ That’s not what we think design is. It’s not just what it looks like and feels like. Design is how it works.’’
The World of Things would be a better place if everyone kept that in mind.
13 Jan 2010 - permalink
Guy English has written an insightful article on how software use changes. Just like the internet was democratised in the nineties, the same is happening to software – particularly on the iPhone:
“Apps” is fun. It’s fun to say, it sounds unthreatening, it’s a word sufficiently abbreviated that it takes on a life of its own without dragging to the forefront of peoples minds the more sterile and technical sounding “application”. Apps are not Applications – they are their own things. They are smaller. They are more fun. Apps are treats atop your technological sundae.